This is a fantastic tool. Have used it in the past and I'm still impressed by the effort that goes into it. The super simple export is a particularly good new feature that I'm betting will see lots of use in my games.
Hi! Sorry about that, LDtk should work just fine with Win10. Are your graphic card drivers up-to-date? Maybe try fully uninstalling LDtk then re-installing?
Graphic Drivers are up to date i did the uninstall and reinstall, i used revo uninstaller , I also tried running as admin, still wont pass the black screen. I did not have this issue with previous versions of LDtk, I was not sure if I was the only one, thank you for the response , I enjoy the product, when i go to run it...this is all that happens, https://gyazo.com/b5b07e5b0810d704118c6e58c4c74f3b.
I see nothing wrong in the log 🤔 Specifically, nothing really special happens at the point it stops.
Do you have anything worth mentioning on your setup? Like a dual GPU as in laptops (eg. Intel + Nvidia), or an app that could interfere with LDtk (antivirus, security app) etc.
I use windows defender...Malwarebytes and tinywall ( turned Malwarebytes off and tinywall to no avail). I ran cpu-z and took a gyazo of my processor and gpu stats. Its a curious glitch. Ty for investigating , I appreciate the feedback.
Quick question, everytime I save my level the memory of the LDtk Helper process on M1 mac goes up 1GB. Starts at about 1GB then goes up each save. The total of the LDtk directory isn't large, maybe 5MB. I use about 12 layers. I have 2 levels in world @ 4096 pixels. It's starting to chug though. Any ideas?
Great asset! I think decorator layers where you can select a portion of a tilemaps or take any individual image and stamp it at ANY position (not locked to the tileset) would catapult the versatility of the tool!
You need to add tile collisions. Like the ones in tiled, where you can select certain tiles, give then a tag, draw a custom hitbox(if the default square wont cut it), and export into the game platform, where it will detect and use the collisions.
← Return to level editor
Comments
Log in with itch.io to leave a comment.
Any updates planned for this?
Hello, I liked the idea of the program, but I want a Linux version AppImage
Does this work with gamemaker?
Hi, Just a Note for any one having a BLACK SCREEN :
run the editor in compatibility mode for Windows Vista and it will should work just fine
This is a fantastic tool. Have used it in the past and I'm still impressed by the effort that goes into it. The super simple export is a particularly good new feature that I'm betting will see lots of use in my games.
So good. Thank you for making this. Splits up my design work. Creative level design first, and then I can do the coding later. Brilliant.
the assets inside it. Especificaly the NuclearBlaze assets can be used in another project?
Sure!
I unfortunately get the following error message when starting the latest version:
"the procedure entry point DiscardVirtualMemory could not be located in the dynamic link library kernel32.dll."
Did some checking ... need version 1.25, 1.3+ dropped support for Windows 7 ...
Have the same issue, and this was the answer from M$.
.png
This is not running on my windows 10 PC, it starts but screen stays black.
Hi! Sorry about that, LDtk should work just fine with Win10. Are your graphic card drivers up-to-date? Maybe try fully uninstalling LDtk then re-installing?
Graphic Drivers are up to date i did the uninstall and reinstall, i used revo uninstaller , I also tried running as admin, still wont pass the black screen. I did not have this issue with previous versions of LDtk, I was not sure if I was the only one, thank you for the response , I enjoy the product, when i go to run it...this is all that happens, https://gyazo.com/b5b07e5b0810d704118c6e58c4c74f3b.
You may want to check the content of the LDtk log file to see if anything weird happens there:
[BOOT] 2023-09-30 10:23:56 App started
[BOOT] 2023-09-30 10:23:56 Version: 1.4.1-64bits (build 471015)
[BOOT] 2023-09-30 10:23:56 ExePath: C:/Users/Administrator/AppData/Local/Programs/ldtk
[BOOT] 2023-09-30 10:23:56 Assets: C:/Users/Administrator/AppData/Local/Programs/ldtk/resources/app.asar/assets
[BOOT] 2023-09-30 10:23:56 ExtraFiles: C:/Users/Administrator/AppData/Local/Programs/ldtk/extraFiles
[BOOT] 2023-09-30 10:23:56 CWD: C:\Users\Administrator\AppData\Local\Programs\ldtk\
[BOOT] 2023-09-30 10:23:56 Display: 1536x864
[BOOT] 2023-09-30 10:23:56 Args: soloValues=[], args=[]
[FILE] 2023-09-30 10:23:56 Loading settings from C:/Users/Administrator/AppData/Roaming/LDtk/settings...
[WARNING] 2023-09-30 10:23:56 -> New settings
[BOOT] 2023-09-30 10:23:56 AppZoomFactor: 1
[BOOT] 2023-09-30 10:23:56 Calling appReady...
[UPDATE] 2023-09-30 10:23:56 Looking for update
[BOOT] 2023-09-30 10:23:59 Start args: path=null levelIndex=null
[BOOT] 2023-09-30 10:23:59 Loading Home...
It never gets past Loading Home just the black screen.
I see nothing wrong in the log 🤔 Specifically, nothing really special happens at the point it stops. Do you have anything worth mentioning on your setup? Like a dual GPU as in laptops (eg. Intel + Nvidia), or an app that could interfere with LDtk (antivirus, security app) etc.
I use windows defender...Malwarebytes and tinywall ( turned Malwarebytes off and tinywall to no avail). I ran cpu-z and took a gyazo of my processor and gpu stats. Its a curious glitch. Ty for investigating , I appreciate the feedback.
https://gyazo.com/0e96230557692482058ab1e701e37150
https://gyazo.com/951fb388d1b6909b983caa33d04e0ade
Is there autotiling?
yes
can this work for godot?
Yes :)
https://ldtk.io/api/#Godot
Can this be used with Isometric tiles? My guess is no.
Quick question, everytime I save my level the memory of the LDtk Helper process on M1 mac goes up 1GB. Starts at about 1GB then goes up each save. The total of the LDtk directory isn't large, maybe 5MB. I use about 12 layers. I have 2 levels in world @ 4096 pixels. It's starting to chug though. Any ideas?
Thanks for the update!! Super!
H U G E
Great product, is it possible to export specific layers though?
You can use either the Super Simple Export option from the Project settings panel (P shortcut), or enable PNG exports.
I had a go, how would I leave some layers out of the all in one png export though?
Great asset! I think decorator layers where you can select a portion of a tilemaps or take any individual image and stamp it at ANY position (not locked to the tileset) would catapult the versatility of the tool!
I love it, works PERFECT!!! Except one thing...
You need to add tile collisions. Like the ones in tiled, where you can select certain tiles, give then a tag, draw a custom hitbox(if the default square wont cut it), and export into the game platform, where it will detect and use the collisions.
Here is the gdevelop forum on this, in case you want proof people need this
Yes!! We need this T_T