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Just finished the Hold my beer with 100% hardness. That was a trip!

This game looks pretty amazing! If I could ask, is this game an x86 or x64 executable?

And, if it's 64-bit, it would mean alot if you could consider adding an x86/ARM64 Windows version. I will support it regardless, looks like great work :)

Wow, this looks pretty damn good.

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Holy crap has this come a long way! 

From the short little game jam version that didn't even have music, to this absolute master piece that has you slowly unraveling a mystery deep in the burning tunnels of a ominous facility, All the while now backed up by a pretty badass soundtrack.

 i love the puzzle element of putting out fire in the right order to turn on sprinklers that help you progress, meaning you cant just run around large burning rooms willy nilly but need to plan you advance or risk getting stuck in a corner with no water and a rapidly approaching inferno. And personally not knowing much about SCP lore really adds to the story for me since i am just as confused as my fire fighter is and i piece together the mystery of the facility along with him.

Its been really great coming back to this after playing the Game jam version, and there will always be a special place in my heart for the game that made me terrified of purple fire 

 

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Loved this game, and its kid mode :)

Note to non-windows users: this game can run on linux and non-M1 mac:

  • Download and extract "Nuclear Blaze (OpenGL)" somewhere
  • Remove "NuclearBlaze.exe"
  • Download hashlink-latest-linux-amd64.tar.gz (or the mac version for mac) from https://github.com/HaxeFoundation/hashlink/releases/tag/latest
  • Extract hashlink release files on top of your nuclear blaze files, replacing hdll files (don't need the "include" folder)
  • Rename "hl" to "NuclearBlaze", make it executable (chmod +x NuclearBlaze)
  • Run ./NuclearBlaze and enjoy :)

Thanks for sharing!

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