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(+1)

Hello, very nice tools !

I have a suggestion for the Auto-Layer rules assistant. To improve the QOL, as soon as we select an element it selects automatically the next one to fill in the template (left part). It's to avoid come and back at the selection of the template and then the associated tile (right part). And why not a hotkey to continue on the next tile model to fill (if there's nothing to select).

I adapted my tile format to LDtk but it's still a pain to fill :D

I'm still playing Dead Cells because it's fun to go back and  do it again and again

(+1)

Bro you are literally a legend.
Loved Dead Cells, and have been wanting to make something like that, then found this and all your other documentation too.

You win an internet cookie 🍪

You and the maker of Tilesetter should work together. :)

(+2)

Any updates planned for this?

(+1)

Hello, I liked the idea of the program, but I want a Linux version AppImage

(1 edit)

Does this work with gamemaker?

(+3)

Hi, Just a Note for any one having a BLACK SCREEN :
run the editor in compatibility mode for Windows Vista and it will should work just fine

(+3)

This is a fantastic tool.  Have used it in the past and I'm still impressed by the effort that goes into it.  The super simple export is a particularly good new feature that I'm betting will see lots of use in my games.

(+3)

So good. Thank you for making this. Splits up my design work. Creative level design first, and then I can do the coding later. Brilliant.

(+2)

the assets inside it. Especificaly the NuclearBlaze assets can be used in another project?

Sure!

(+1)

I unfortunately get the following error message when starting the latest version:

"the procedure entry point DiscardVirtualMemory could not be located in the dynamic link library kernel32.dll."

(+1)

Did some checking ... need version 1.25, 1.3+ dropped support for Windows 7 ...
Have the same issue, and this was the answer from M$.

Viewing most recent comments 1 to 12 of 63 · Next page · Last page