View all by Deepnight Games
Creator
Follow Deepnight Games
Follow
Following Deepnight Games
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
LDtk level editor
←
Return to LDtk level editor
Devlog
1.5.3
January 15, 2024
by
Deepnight Games
16
Fixed a crash when trying to add a newly created Entity Fixed crash on async painting with no default Tileset Fixed a crash with empty identifiers Fixed a potential infinite loop with empty identifier...
Continue reading
1.5.2
January 12, 2024
by
Deepnight Games
9
Fixed a bug with auto-layers on level edges. Fixed a crash when loading pre-1.0 LDtk projects. Fixed neighbour tiles sticking around...
Continue reading
1.5.1
January 11, 2024
by
Deepnight Games
11
Fixed visual feedback when painting tiles in a Tile layer with “Asynchronous render” enabled. Fixed a crash when creating a new World. Updated macOS icons. Fixed “Kill Tiles” layer option to w...
Continue reading
1.5.0 - New logo and 20x faster!
January 10, 2024
by
Deepnight Games
17
LDtk logo The application has a new logo! Hope you will like it :) Please note that the Windows Explorer could take some time before updating the app related icons (in Start Menu, project icons etc.)...
Continue reading
1.4.1
September 25, 2023
by
Deepnight Games
15
Fixed a crash with Entities rendered as ellipses Fixed tiles painting ignoring the “Mirror X/Y” setting when using rectangle painting and flood filling Fixed the “Enable/disable rule” button F...
Continue reading
1.4.0 - Int-Grid groups
September 22, 2023
by
Deepnight Games
10
Int-Grid groups You can now create custom groups for your Int Grid values, allowing much more advanced rules based on these groups. For example, you may render “vegetation” tiles only over values...
Continue reading
1.3.4
August 21, 2023
by
Deepnight Games
19
You can now use the mouse MIDDLE button to reset any custom field input to its default value. Added customizable entity fields colors (each entity field can have its own custom color) Added a new app...
Continue reading
1.3.3
May 10, 2023
by
Deepnight Games
11
Added custom UI icons for IntGrid layer values. Added custom min/max size limits to entities when then are resizables. If you change the “grid size” of a Layer or a Tileset, LDtk will now try to r...
Continue reading
1.3.1
May 03, 2023
by
Deepnight Games
13
1.3.1 Added customizable UI color of layers Added custom alpha per auto-layer rule: this alpha will affect the opacity of the resulting tile. Added an option to fit current tileset in the editor side...
Continue reading
1.3.0 - Multi-worlds preview
April 26, 2023
by
Deepnight Games
16
1.3.0 – Multi-worlds preview Experimental Multi-worlds support! The new multi-worlds feature is now available as a preview. Multi-worlds allow you to have multiple distinct worlds in the same LDtk p...
Continue reading
1.2.5
January 12, 2023
by
Deepnight Games
16
1.2.5 Added custom user documentation for Entities and Layers Entity width and height no longer work as minimal values for resizable entities Updated mouse cursor for entity resizing handles Removed s...
Continue reading
1.2.4
January 10, 2023
by
Deepnight Games
8
1.2.4 Added a new Table of content to the JSON, which lists all instances of any given entity. For example, this is especially useful if you want to have a quick access to the location of all PlayerSt...
Continue reading
1.2.3
January 06, 2023
by
Deepnight Games
14
1.2.3 Entity definition properties can now be collapsed to give more room to the custom fields. Fixed “FixedArray limit reached” crash Fixed the wrong error message when duplicating an entity (ie...
Continue reading
1.2.2
January 05, 2023
by
Deepnight Games
9
1.2.2 Added an option to use the old-school “opaque tables” visuals for Entity fields (see in the application settings, F12 shortcut) You can now pick an “outer” IntGrid value in the rules ass...
Continue reading
1.2.1
January 03, 2023
by
Deepnight Games
9
1.2.1 Fixed entity arrows not pointing at their target properly, if the source entity was resizable. Better display of hotfixes vs major updates in the Release Notes window Fixed position of the windo...
Continue reading
LDtk 1.2.0 is out! Happy new year!
January 02, 2023
by
Deepnight Games
11
1.2.0 – Auto-layer rules assistant Auto-layer rules assistant The new Assistant makes the creation of standard auto-tiles rules super easy! Fill the layouts on the left using your own tiles and LDtk...
Continue reading
1.1.3 hot fix
April 16, 2022
by
Deepnight Games
9
Fixed a crash on Home screen for macOS Fixed path to samples on macOS...
Continue reading
1.1.2 - External enums & fixes
April 14, 2022
by
Deepnight Games
10
Import enums from JSON and text files You may now import project Enums directly from an external file (previously, only Haxe and CastleDB). This enum will be updated as you edit the file and LDtk will...
Continue reading
1.1.1
April 04, 2022
by
Deepnight Games
11
Super Simple Export now also creates one CSV file per IntGrid layer . You can right click on a folder on the Home screen to create a new project there. Fixed IID’s values and Entity references when...
Continue reading
1.1.0 - Introducing Super Simple export!
April 01, 2022
by
Deepnight Games
16
1.1.0 – Introducing the Super Simple export Super Simple export I know: for every new tool out there, there is this moment when you need to write the importer for your favorite game engine. I’ve b...
Continue reading
1.0.0 - Gone gold!
March 29, 2022
by
Deepnight Games
36
1.0.0 – Gone gold! A few words from the author When I started working on LDtk about 1 year ago (which was known as LEd back then), I would not have imagined how far and how big this would get. LDtk...
Continue reading
0.9.3 - Ludum Dare 48 edition
April 23, 2021
by
Deepnight Games
14
Aseprite support : you can now load an Aseprite image directly as a tileset or as a level background. It will be automatically reloaded if it changes on the disk, just like any another image. Level PN...
Continue reading
0.9.2 and 0.9.1
April 20, 2021
by
Deepnight Games
7
Mostly bug fixes :) 0.9.2 Added a tiny “(…)” above entities with fields when they are hidden Fixed “re-open last project” that could sometime reset app settings Fixed rule editor not updatin...
Continue reading
0.9.0 - Biomes & tags
April 16, 2021
by
Deepnight Games
9
New features Optional auto-layer rules : this new key feature allows to create “biome” and “variations” by defining group of rules that only apply to specific levels. Please check the new samp...
Continue reading
0.8.1
March 01, 2021
by
Deepnight Games
7
App changes Fullscreen mode : just press F11 to toggle this mode. New entity tile display modes : entity tile can now be displayed in more ways: Repeat (ie. repeat tile to cover entity bounds), Cover...
Continue reading
0.8.0
February 26, 2021
by
Deepnight Games
6
Note for developers: IntGrid layers JSON format changed in this update. For now, retro-compatibility is maintained with old importers, but this will be dropped after update 0.9.0, breaking outdated im...
Continue reading
0.7.1
January 25, 2021
by
Deepnight Games
7
Fixed a crash when saving separate level files. Fixed a crash with FilePath fields in Tiled export. Fixed removal of empty dirs when saving a project. Added a new “settings” button to LDtk home sc...
Continue reading
0.7.0: PNG export, multiple files, backups etc.
January 22, 2021
by
Deepnight Games
9
0.7.0 – Getting serious App changes This update features many important changes to make LDtk production ready and future proof . These changes will allow better support for large projects, better AP...
Continue reading
0.6.2
December 31, 2020
by
Deepnight Games
6
0.6.2 Added an optional Regular Expression that can be tested against a String field in an Entity. Any unmatched character in a string value will just be discarded. This allows the creation of custom...
Continue reading
0.6.1
December 03, 2020
by
Deepnight Games
7
Fixed macOS build (didn’t start properly) New website URL: LDtk.io New Json schema URL: LDtk.io/json Updated in-app URLs Fixed a crash when editing Entity points and switching layer Fixed a crash in...
Continue reading
Level Designer Toolkit 0.6.0
November 27, 2020
by
Deepnight Games
8
💬 Discord We now have an official Discord ! Come join us, we have cookies 🤗 Feel free to share the invite URL: https://deepnight.net/go/ldtk-discord 🌍 World map Levels in your project can now...
Continue reading
0.5.2
November 10, 2020
by
Deepnight Games
5
0.5.2-beta Fixed a crash when loading a project with a “lost” tileset image (ie. path not found). Fixed crash window that looped forever Better crash report window...
Continue reading
0.5.1
November 06, 2020
by
Deepnight Games
1
0.5.1-beta App changes Added “top-down” sample map Fixed “File not found” message at startup Fixed a potential crash at startup Fixed auto-reloading of modified tileset images Minor bug fixes...
Continue reading
Level Designer Toolkit 0.5 (LDtk)
November 05, 2020
by
Deepnight Games
10
0.5.0-beta – LDtk: it’s about tile! New app name! Level Designer Toolkit ( LDtk ) is now the new app name :) I hope you’ll like it! The logo was updated, as well as source code, GitHub repo and...
Continue reading