1.1.0 - Introducing Super Simple export!
LDtk level editor » Devlog
1.1.0 – Introducing the Super Simple export
Super Simple export
I know: for every new tool out there, there is this moment when you need to write the importer for your favorite game engine.
I’ve been there too, so LDtk offers a Super simple export option. You can enable it from the Project settings panel.
You will get:
- One PNG per layer in each level
- A composite” PNG per level (ie. all layers merged together)
- A very simple, straightforward and optional JSON file per level, if you want to access your Entities data or other information.
Other changes
- Updated the look of notifications in the bottom right corner. Errors and Warnings will now also blink once to catch more user’s attention, as needed.
- Added a shortcut link to previous major version notes in “Release Notes” window
- If you have “Open last project” enabled, but close current project, then re-opening LDtk will now bring you back to Home screen.
- Removed recommendation to enable “External levels” in Project Settings panel.
- Fixed missing coordinates display after going to World view.
- Fixed
intGridValue
presence in JSON for non-IntGrid layers
Files
macOS (experimental) 87 MB
Apr 01, 2022
Linux Ubuntu (experimental) 87 MB
Apr 01, 2022
Windows 64 bits and 32 bits 159 MB
Version 1.1.0- Apr 01, 2022
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LDtk level editor
2D level editor for indies from an industry veteran
Status | In development |
Category | Tool |
Author | Deepnight Games |
Tags | 2D, gamedev, haxe, Level Editor |
Languages | English |
More posts
- 1.5.3Jan 15, 2024
- 1.5.2Jan 12, 2024
- 1.5.1Jan 11, 2024
- 1.5.0 - New logo and 20x faster!Jan 10, 2024
- 1.4.1Sep 25, 2023
- 1.4.0 - Int-Grid groupsSep 22, 2023
- 1.3.4Aug 21, 2023
- 1.3.3May 10, 2023
- 1.3.1May 03, 2023
- 1.3.0 - Multi-worlds previewApr 26, 2023
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