1.3.0 - Multi-worlds preview
1.3.0 – Multi-worlds preview
Experimental Multi-worlds support!
The new multi-worlds feature is now available as a preview.
Multi-worlds allow you to have multiple distinct worlds in the same LDtk project.
Each world can have its own set of levels using a specific layout. However, they all share the same definitions (layers, entities, enums etc).
IMPORTANT: to use this feature in your projects, you will need to make sure that your importer is up-to-date and fully supports it. Multi-worlds projects cannot be imported using older loaders.
To enable this experimental support, open your Project settings (P
shortcut), scroll down to the advanced options and enable Multi-worlds there. PLEASE BACKUP YOUR PROJECTS BEFORE TRYING IT!
When enabled, various new buttons will be available in the UI, like in the World panel (W
shortcut).
Rule tiles X and Y offsets
You can now offset the resulting tile(s) of any rules, either using fixed X/Y values, or using random ranges for more variety. This will make much easier creation of organic elements like vegetation, dirt etc.
Better drop-down UI component
The new DropDown UI component supports:
- Quick searching
- List or Grid view
- Icons
- Colors
Customizable backup directory
You can now customize the location of your backups.
Please note that, to restore a backup, you should use LDtk and not copy files by yourself manually from your File Explorer / Finder.
Collapsable tags
Tags are not behaving like “folders” and can now be open/closed accordingly in UI.
Lists quick search
You can quick search most lists from the interface:
- recent files on the Home screen,
- entities, enums, layers, etc.
Customizable recent files colors
You can now customize colors for all your recent projects on your Home screen.
Better compact mode
Just press TAB
to switch between normal and compact UI modes. The reworked compact mode is now even more… well.. compact.
Other changes
- Added “Repeat” option for level background images (thanks to Lojemiru pull request)
- Added “Display scale” option to all custom fields
- Added support for CastleDB icons import.
- Enum tiles can now be any rectangle from the tileset.
- Added quick search to Home
- Added colors to entities in the list from the Entity panel
- If you have a “Tile” custom field in your level, you may now use it as a replacement for the rendering of the level in the world view.
- Added “Specific entity type” constraint for Entity References
- Added a context menu to layers list in the main panel
- Added a context menu on all custom fields to edit their definition
- Added “colored flags” icons to the embedded atlas
- Better pivot editor design
- Sections of the World panel can now be collapsed (world settings, current level properties and level custom fields).
- Fixed the size of Reset buttons in custom field forms
- Fixed entity render update when zooming in/out
- Fixed the “World IID” values that changed randomly in the JSON, if the project isn’t in Multi-Worlds mode.
- Fixed a crash when switching to world mode during a rule edit
- Fixed a very old rules bug that prevented Symetric rules to not re-apply in the same grid cell, if it applied there previously.
- Fixed a crash when opening wizard on an improperly defined auto-layer
- Fixed crash when moving a deleted tile
Files
Get LDtk level editor
LDtk level editor
2D level editor for indies from an industry veteran
Status | In development |
Category | Tool |
Author | Deepnight Games |
Tags | 2D, gamedev, haxe, Level Editor |
Languages | English |
More posts
- 1.5.3Jan 15, 2024
- 1.5.2Jan 12, 2024
- 1.5.1Jan 11, 2024
- 1.5.0 - New logo and 20x faster!Jan 10, 2024
- 1.4.1Sep 25, 2023
- 1.4.0 - Int-Grid groupsSep 22, 2023
- 1.3.4Aug 21, 2023
- 1.3.3May 10, 2023
- 1.3.1May 03, 2023
Comments
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Such an incredible tool… thanks for the update.