1.3.4
LDtk level editor » Devlog
- You can now use the mouse MIDDLE button to reset any custom field input to its default value.
- Added customizable entity fields colors (each entity field can have its own custom color)
- Added a new app setting to adjust the “single-layer mode” intensity.
- Added customizable default entity width/height (in Project settings)
- LDtk will now properly finish its “long tasks” while the app is minimized (eg. loading, saving, updating auto-layer rules etc.)
- Entity min width and min height now default to width and height respectively.
- Better color display for level names in world view
- Better default display in the new Select modal
- Fixed newly created custom fields that have a display scale of 0%
- Fixed empty list of values in Rule Editor window, in pure auto-layers
- Fixed rules randomization of flipped tiles
- Fixed the preview of tiles generated by a given rule
- Added entities worldX/Y pixel coordinates to JSON
Files
macOS (experimental) 166 MB
Aug 21, 2023
Linux Ubuntu (experimental) 106 MB
Aug 21, 2023
Windows 64 bits and 32 bits 159 MB
Version 1.3.4- Aug 21, 2023
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LDtk level editor
2D level editor for indies from an industry veteran
Status | In development |
Category | Tool |
Author | Deepnight Games |
Tags | 2D, gamedev, haxe, Level Editor |
Languages | English |
More posts
- 1.5.3Jan 15, 2024
- 1.5.2Jan 12, 2024
- 1.5.1Jan 11, 2024
- 1.5.0 - New logo and 20x faster!Jan 10, 2024
- 1.4.1Sep 25, 2023
- 1.4.0 - Int-Grid groupsSep 22, 2023
- 1.3.3May 10, 2023
- 1.3.1May 03, 2023
- 1.3.0 - Multi-worlds previewApr 26, 2023
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