1.3.3
LDtk level editor » Devlog
- Added custom UI icons for IntGrid layer values.
- Added custom min/max size limits to entities when then are resizables.
- If you change the “grid size” of a Layer or a Tileset, LDtk will now try to remap all existing data to this new grid size (if that’s possible).
- Added an option to allow/disallow tiles stacking in the Rules Assistant window.
- Added multi-columns view to auto-layer rule editor.
- When using the “Single layer mode”, the others layers are now faded away a bit more.
- Hiding details (
CTRL-H
) now also hides the grid - Added quick search for IntGrid palettes in the left sidebar.
- Fixed visibility icon in layer list when hiding details
- Fixed various minor bugs in the new tool options from the left panel.
- Renaming a project will now also rename sibling
.meta
files (Unity) accordingly. - Fixed message dialog size
- Updated old sample maps
Files
Linux Ubuntu (experimental) 106 MB
May 10, 2023
macOS (experimental) 166 MB
May 10, 2023
Windows 64 bits and 32 bits 159 MB
Version 1.3.3- May 10, 2023
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LDtk level editor
2D level editor for indies from an industry veteran
Status | In development |
Category | Tool |
Author | Deepnight Games |
Tags | 2D, gamedev, haxe, Level Editor |
Languages | English |
More posts
- 1.5.3Jan 15, 2024
- 1.5.2Jan 12, 2024
- 1.5.1Jan 11, 2024
- 1.5.0 - New logo and 20x faster!Jan 10, 2024
- 1.4.1Sep 25, 2023
- 1.4.0 - Int-Grid groupsSep 22, 2023
- 1.3.4Aug 21, 2023
- 1.3.1May 03, 2023
- 1.3.0 - Multi-worlds previewApr 26, 2023
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