1.5.1
LDtk level editor » Devlog
- Fixed visual feedback when painting tiles in a Tile layer with “Asynchronous render” enabled.
- Fixed a crash when creating a new World.
- Updated macOS icons.
- Fixed “Kill Tiles” layer option to work as intended with IntGrid layers.
- Fixed a minor visual bug with neighbour levels rendering.
- Fixed support for layer opacity settings in neighbour levels rendering.
- Fixed a render bug when resizing levels.
- Fixed WorldDepth value in automatic level names pattern.
- Various minor optimizations.
- Various UI fixes.
Files
Windows 64 bits and 32 bits 159 MB
Version 1.5.1 Jan 11, 2024
Linux Ubuntu (experimental) 108 MB
Jan 11, 2024
macOS (experimental) 168 MB
Jan 11, 2024
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LDtk level editor
2D level editor for indies from an industry veteran
Status | In development |
Category | Tool |
Author | Deepnight Games |
Tags | 2D, gamedev, haxe, Level Editor |
Languages | English |
More posts
- 1.5.3Jan 15, 2024
- 1.5.2Jan 12, 2024
- 1.5.0 - New logo and 20x faster!Jan 10, 2024
- 1.4.1Sep 25, 2023
- 1.4.0 - Int-Grid groupsSep 22, 2023
- 1.3.4Aug 21, 2023
- 1.3.3May 10, 2023
- 1.3.1May 03, 2023
- 1.3.0 - Multi-worlds previewApr 26, 2023
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