1.3.1
LDtk level editor » Devlog
1.3.1
- Added customizable UI color of layers
- Added custom alpha per auto-layer rule: this alpha will affect the opacity of the resulting tile.
- Added an option to fit current tileset in the editor side bar.
- New “top-down” example map
- Re-organized all buttons near the tileset in the editor side bar.
- Added sliders to all inputs in the rule Modulo window
- Added sliders to inputs in the rule Perlin window
- Added an option to disable the “grayed out” effect on the LDtk window when it is not focused.
- Re-organized auto-layer rules options
- Moved Checker mode from auto-layer rules to the Modulo window
- Fixed a display bug with Float custom fields
- Added “duplicate group” action to rule groups context menu
- Fixed popped-out tile palette not closing quickly enough
- Fixed missing intGrid values in mass out-of-bounds policy editor
Files
macOS (experimental) 166 MB
May 03, 2023
Linux Ubuntu (experimental) 106 MB
May 03, 2023
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LDtk level editor
2D level editor for indies from an industry veteran
Status | In development |
Category | Tool |
Author | Deepnight Games |
Tags | 2D, gamedev, haxe, Level Editor |
Languages | English |
More posts
- 1.5.3Jan 15, 2024
- 1.5.2Jan 12, 2024
- 1.5.1Jan 11, 2024
- 1.5.0 - New logo and 20x faster!Jan 10, 2024
- 1.4.1Sep 25, 2023
- 1.4.0 - Int-Grid groupsSep 22, 2023
- 1.3.4Aug 21, 2023
- 1.3.3May 10, 2023
- 1.3.0 - Multi-worlds previewApr 26, 2023
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