1.2.4
LDtk level editor » Devlog
1.2.4
- Added a new Table of content to the JSON, which lists all instances of any given entity. For example, this is especially useful if you want to have a quick access to the location of all PlayerStart entities in your game without parsing all your levels manually. To enable it, just check the “Add to table of content” option of an Entity definition.
- Fixed lags in world view when using the fields render mode “Outlined text”.
- Fixed
A
key when usingWASD
navigation. - Fixed opacity inputs (icon, border and fill) in Entity panel.
- Fixed incorrect main value when editing an existing group using Rules Assistant
- Fixed an error with Haxe API when a tileset is not defined in layer definition.
- Fixed the auto-layer assitant resize as you pan.
Files
Windows 64 bits and 32 bits 159 MB
Version 1.2.4- Jan 10, 2023
Linux Ubuntu (experimental)
Jan 10, 2023
macOS (experimental) 162 MB
Jan 10, 2023
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LDtk level editor
2D level editor for indies from an industry veteran
Status | In development |
Category | Tool |
Author | Deepnight Games |
Tags | 2D, gamedev, haxe, Level Editor |
Languages | English |
More posts
- 1.5.3Jan 15, 2024
- 1.5.2Jan 12, 2024
- 1.5.1Jan 11, 2024
- 1.5.0 - New logo and 20x faster!Jan 10, 2024
- 1.4.1Sep 25, 2023
- 1.4.0 - Int-Grid groupsSep 22, 2023
- 1.3.4Aug 21, 2023
- 1.3.3May 10, 2023
- 1.3.1May 03, 2023
- 1.3.0 - Multi-worlds previewApr 26, 2023
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