Level Designer Toolkit 0.6.0
LDtk level editor » Devlog
đź’¬ Discord
We now have an official Discord! Come join us, we have cookies 🤗 Feel free to share the invite URL: https://deepnight.net/go/ldtk-discord
🌍 World map
Levels in your project can now be organized in various ways:
- freely on a vast 2D map,
- in a large grid system (aka “grid-vania”),
- horizontally,
- vertically.
Just hit the W
or F2
key to switch to world view, and start re-arranging your creations as you wish! While in world mode, you can right click
to reveal a context menu.
đź“‘ Other changes
- New splash screen: to reduce screen flickering and dirty window flashes on startup, a new splash screen was added, among other minor changes. The app window should now feel a little more “stable”.
- Smooth zooming/panning: automatic zooming and panning (eg. when pressing
F
key) are now animated and smoother. - New rule editor window: this UI component really needed some love, so it now features a more streamlined interface and a much better integrated help.
- User settings are now stored in AppData OS folder to prevent from losing them on each future update. Unfortunately, this will only apply starting from this version, so settings will be reset one last time :) Sorry!
- End of beta: LDtk is no longer considered Beta as it’s now stable & mature enough to be used in production.
- “File path” field: this new field type allow you to refer to an external file directly from an Entity instance (many thanks to Yanrishatum!)
- Many under-the-hood optimizations to support the new World map feature.
- Removed the “double” Fit mode when pressing
F
. Now pressing this key just fits the whole level in the viewport. - Unified R & Shift-R shortcuts: just press R to toggle all auto-layers rendering.
- Fixed loading of files with spaces in name, when using file association on Windows
- Better “invalid value” error display in entity fields (previously, you only had
<error>
). - Application samples will now display a warning if you try to save them (not recommended as they will be overwritten by future app updates).
- Better Entity panel layout
- Better default entity Field naming when creating a new one
- Fixed a bug in Entity panel that went crazy when containing too many entities.
- Sample maps are no longer added to “recent projects” list
- Updated the Enum panel icon.
- Better display of samples in recent files list on app Home.
- Added a “Close” button to Project panel
- Removed “Loaded” useless notification
- You can now right-click external URL links in LDtk to copy them.
- Fixed middle clicks on URL links.
- Fixed many many issues with rules that didn’t update properly after some specific changes (eg. perlin, checker mode, modulos etc.)
- Added a “locate project” button to Project panel
- Fixed an infinite loop when resizing a level
- Fixed a bug with files stored in a path containing some special characters (eg. ~ or %)
- Updated the LDtk website
- Updated all sample maps
Files
Windows 64bits 54 MB
Version 0.6.0 Nov 27, 2020
0.6.0 for macOS (experimental) 74 MB
Nov 27, 2020
Linux Ubuntu (experimental) 75 MB
Nov 27, 2020
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LDtk level editor
2D level editor for indies from an industry veteran
Status | In development |
Category | Tool |
Author | Deepnight Games |
Tags | 2D, gamedev, haxe, Level Editor |
Languages | English |
More posts
- 1.5.3Jan 15, 2024
- 1.5.2Jan 12, 2024
- 1.5.1Jan 11, 2024
- 1.5.0 - New logo and 20x faster!Jan 10, 2024
- 1.4.1Sep 25, 2023
- 1.4.0 - Int-Grid groupsSep 22, 2023
- 1.3.4Aug 21, 2023
- 1.3.3May 10, 2023
- 1.3.1May 03, 2023
- 1.3.0 - Multi-worlds previewApr 26, 2023
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