1.1.2 - External enums & fixes
LDtk level editor » Devlog
Import enums from JSON and text files
You may now import project Enums directly from an external file (previously, only Haxe and CastleDB). This enum will be updated as you edit the file and LDtk will take care of value losses or renamings.
The following formats are now accepted :
- JSON: expected format is
{ "MyEnum1" : "a,b,c", "MyEnum2" : "a b c", "MyEnum3" : [ "a", "b", "c" ] }
- Text file: one enum per line. Each line should use one of these formats:
MyEnum : valueA, valueB, valueB
MyEnum : valueA valueB valueB
MyEnum : valueA ; valueB ; valueB
Better imported enums
The sync window for External Enums was completely reworked:
- better UI,
- added support for enums and values renaming.
You can now also import and sync Enums from a Castle DB file (http://castledb.org).
Samples list
For new LDtk users, the samples are now much more visible in the default UI. Feel free to hide them by clicking on the [x] button.
Other changes
- Fixed a crash when pressing
Delete
key while having no active selection. - Fixed a crash when duplicating a level containing Entity references.
- Fixed incorrect entity ref description in Entity instance panel.
Files
macOS (experimental) 88 MB
Apr 14, 2022
Linux Ubuntu (experimental) 88 MB
Apr 14, 2022
Windows 32 and 64bits 135 MB
Version 1.1.2- Apr 14, 2022
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LDtk level editor
2D level editor for indies from an industry veteran
Status | In development |
Category | Tool |
Author | Deepnight Games |
Tags | 2D, gamedev, haxe, Level Editor |
Languages | English |
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