Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 42 to 52 of 52 · Previous page · First page
(-8)

No

Any way you could implement a "color" or "tint" function, per tile? I have some 1-bit tile sets that I'd love to work with, but I don't know any tile-based tools that allow arbitrary coloring, so it's hard to visualize and experiment.

(+1)

That’s an interesting idea, but coloring can mean various things 🤔 In this case, you meant “to replace the white color by another custom color”, right?

Feel free to open a suggestion issue on GitHub, I’ll have a look :) https://github.com/deepnight/ldtk/issues

Basically like a "Color Overlay" layer in Photoshop. I'll do that, thanks.

is this just for level making? can we also add a player sprite?

You can create Entities with whatever property you’d need. But yes it’s a level editor, not a game engine :)

ok thanks!

HI ! is there any unity implementation 

(2 edits)

Since it saves to JSON, you can use any JSON-to-C# converter (just google it) to create the class, then use your JSON library of choice to load the data very easily.

(2 edits)

Perfect level editor. I hope it gets libGDX framework with Java language support. I think I can still use it though with the .tmx file export and through reading .json files.

Also you don't have to but I would like it if you would advertise the game I make ;)  It will earn us both more money but feel free to say no any time.

Sure, keep me updated on your progress :)

I'm using this to make a game. It will be sold for money, and because this is absolutely godsend, I'm going to split the profit 50/50 with you via PayPal.

(+1)

Even if I really appreciate your offer, I definitely cannot accept 🙂 I have very strong beliefs on this specific topic, and your game is your creation. And as such, it belongs completely to you. That’s the exact reason I went for a MIT license on LDtk, because I believe creators should earn the full profits of their hard work (not a big fan of Unreal engine business model and such) 👍

LDtk is a tool with a pay-what-you-want model, but in its spirit, it’s intended to be free. My best reward is it to be used by people to make cool games 👌

Thank you!

(1 edit) (+1)

We just love free software!

PS. Infinity Falls Studio
Even though he wont accept your money from sales of your game, if you really want to give Deepnight Games some money, you could take the 50% (or whatever you want) and buy a copy of LDtk and use the "pay-what -you-want" option = you can give as much money as you want. 

Amazing dude! I would love it have a version for win x86 

Thank you :) Let me check if it’s possible to make a x86 build: I’ll keep you updated :)

(+2)

You can check for a new download on the LDtk page. Tell me if it works for you!

(+1)

:0 thanks you very much, its working :D i will report any bugs 

(+1)

This might sound silly but after downloading and trying LDTK out, I've dropped everything else and started learning Haxe + Heap. This map editor is just dope. Thank you man!

(1 edit)

There is a problem: Every time the download is about to finish it throws an error. What will it be?
Anyway, I think it is a great tool, which serves both indie developers and large companies.

Is it the download from itch.io website page? If so, you might try to clear your browser cache (and downloaded files) completely and try again. It looks like some corrupted download file. Also, check that no software is blocking your download for some weird reason 🤔

Hello!
Yesterday I managed to download it without errors and tested it.
It seems to me ... Incredible, simply incredible!

(+2)(-1)

This application is an absolute godsend for any developer, pixel artist and/or level designer. To get the results that this application produces on a tile by tile basis would literally take weeks. To set rules and have control on the output is not only powerful but this is a real workhorse for simply "getting the job done!"

Awesome application, you are a god amongst men lol :-)

(+1)

Thanks a lot <3 Glad to hear LDtk was useful to you :) More is coming in future updates!

Viewing most recent comments 42 to 52 of 52 · Previous page · First page