You definitely got turn-based action down, Great game! There is a bug on the second stage where you are stuck running into a wall until the enemies kill you.
Grab a bomber (which is what I like to call them), kick him immeditelly then grab another, repeat and grab the last guy, quickshot the 2 guys you grabbed and finish the third with a headshot. Yes this does require you to have close to full ammo
Absolutely amazing man. I usually don't like strategy-style games but this was honestly amazing man. I loved it and I'm definitely blasting dudes while I'm offline with the extended version
I love this so much! I really hope that you add a lot of stuff to do, like flips, or rolls, or other movement options. I have one suggestion. I would love to see a replay of my match, but with no slow mo, and just all of the moves. But either way, I love this game so much!
this game should be fully fledged out with a story and a endless mode but the one thing i want to see the most is this game on steam with a demo it would do AMAZING trust me ive done stuff like this before on my other account ( this one is for commenting stuff ) and it blew up for a while so good luck and i will be checking for updates. oh i do have one semi complaint, when using cover you can't wait can you please add that function because i dont use the wait option due to it just giving the enemies time to shoot, but if you could do it while in cover you could preserve the enemy you just grabbed making it effective in the next wave. i wish you good luck
That was a great little strategical experience - after few tries I finally discovered the advantage of the slow shoots, after I got stuck for a bit at the "no crates" level. :D The pixel art was top-notch as usual. <3 A sweet little action game of the other kind, that I happily recommended along with two other Ludum Dare 41 entries in one of our compilation articles about the jam. :) Of course it's also featured in the related gameplay video. Thank you for your hard work! :D
This was pleasantly surprising. Wasn't sure how a turn based action/shooter would feel, but damn! It's tense! I do wish there was more of sense of progression or levels or something of the sort, but for a 72 hour jam, this is awesome!
This was the coolest thing I've seen in the contest, turnbase and action works quite well, sorta Xcom-y. Also the art and effects are cool af. Thanks for creating this!
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...its perfection
R - reloadwhat is the reload button now bc r is to reset now -_-got my whole flow messed up, keep pressing r to reload.
edit: I feel like esc was fine for reseting the level
Sorry, I changed it because I though no one used this shortcut 🤔 I changed it back 😅
that's better, thanks :)
thx, you didnt have to change it back i was just asking what the new shortcut was, but thanks time to go back to speed running this
You know your badass when you can use a guy as cover,waste one clip on everyone else, and then just kick to death your human shield.
Can i ask which game engine did you use for this brillant game?
Exactly, Heaps engine with Haxe language, both open-sources. And all the game source code is also available on GitHub :)
I just played John Wick hex & it reminded me of this game. Great job in capturing the essence of John Wick mate.
👍
You definitely got turn-based action down, Great game! There is a bug on the second stage where you are stuck running into a wall until the enemies kill you.
John Wick in slo-mo? EPIC!
Very interesting concept!
Epic, more content plz.
This game is awesome
finally finished ths game!!!!!!!!!!!!!!!!!!!! the part of the boombers is veryhard
It's very good
That part with the triple bomb shooters is impossible for me. anyone got a strategy that might help?
yes
Thanks that helped alot!
ok
could you help the man he been waiting 5 months
Grab a bomber (which is what I like to call them), kick him immeditelly then grab another, repeat and grab the last guy, quickshot the 2 guys you grabbed and finish the third with a headshot. Yes this does require you to have close to full ammo
Absolutely amazing man. I usually don't like strategy-style games but this was honestly amazing man. I loved it and I'm definitely blasting dudes while I'm offline with the extended version
i realy like the mix between super hot and john wick movie i don't now if that was intentional but good job
a cool but most likely unintended mechanic is where you can repeatedly grab and kick enemies to do a melee combo
there is a pause menu just click outside of the screen
I love this so much! I really hope that you add a lot of stuff to do, like flips, or rolls, or other movement options. I have one suggestion. I would love to see a replay of my match, but with no slow mo, and just all of the moves. But either way, I love this game so much!
Thanks!
I absolutely love this game! Amazing job!
I love this game, it is difficult but extremely fun and addicting.
Thank you !
Very smart game. Tactical, difficult, stylish, minimalistic, WEB.
Thanks! I really wanted to do that: strategy but in a simple way. Glad you liked it!
this game should be fully fledged out with a story and a endless mode but the one thing i want to see the most is this game on steam with a demo it would do AMAZING trust me ive done stuff like this before on my other account ( this one is for commenting stuff ) and it blew up for a while so good luck and i will be checking for updates. oh i do have one semi complaint, when using cover you can't wait can you please add that function because i dont use the wait option due to it just giving the enemies time to shoot, but if you could do it while in cover you could preserve the enemy you just grabbed making it effective in the next wave. i wish you good luck
i hope to see a fully finished version soon.
Can you make a mac version?
I would pay like at least $15 for a fully fledged version of this. A story, a menu, more levels. It would be so cool.
This game was mega bad ass, felt so good to being killing people like that. Feeling like John Wick.
That was a great little strategical experience - after few tries I finally discovered the advantage of the slow shoots, after I got stuck for a bit at the "no crates" level. :D The pixel art was top-notch as usual. <3 A sweet little action game of the other kind, that I happily recommended along with two other Ludum Dare 41 entries in one of our compilation articles about the jam. :) Of course it's also featured in the related gameplay video. Thank you for your hard work! :D
Best wishes,
Sebastian
linux support
when i try to download it say " While searching for a download: Cannot read property 'toLowerCase' of undefined "
its a great game overall. the lighting and graphic is great!
this is my first gameplay so dev maybe want to watch it for future update :D
for those who enjoy watching than playing, hope you enjoy it!
Nice work! I just didn't like when enemies spawned on top of me.
Really fun, but don't like the music that much. It just doesn't pump you up, but thats my only proplem with the game.
Great pixel-art, great music, great concept, so much creativity. I love this game!
This game is simply fantastic. I've finished it several times over.
Great concept, well executed. Love the art style and the pace is spot on.
This was pleasantly surprising. Wasn't sure how a turn based action/shooter would feel, but damn! It's tense! I do wish there was more of sense of progression or levels or something of the sort, but for a 72 hour jam, this is awesome!
This was the coolest thing I've seen in the contest, turnbase and action works quite well, sorta Xcom-y. Also the art and effects are cool af. Thanks for creating this!
Cool gfx style but I wish there was a way to play it in windowed mode instead of full screen as my monitor is rather large. ;) Anyway, cool game!
Just watched John Wick last night, and this game really scratched an itch for me. Thanks for making the game :)