About

This game prototype is a proof-of-concept for a retro/modern “gridder" engine (eg. Dungeon Master, Eye of the Beholder, Black Crypt):

  • True 2D engine: no actual 3D involved here, it’s all an illusion.
  • Fake texture details: all wall angles and 3D details on them are generated on startup, making the process of creating art for such engine quite fast (you only need a wall texture and its height map)
  • Smooth movements: using various motion design tricks, the movements should be smooth and understandable for an external spectator.

How to play

  • LEFT MOUSE BUTTON (or touch) - Move around: click in the middle to walk forward and on the sides to turn
  • ARROWS - Walk around
  • W/S - Walk forward/backward
  • A/D - Strafe left/right
  • Q/E - Turn left/right
  • ENTER or RIGHT MOUSE BUTTON - Open menu

Credits

Updated 1 day ago
Published 16 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(15)
AuthorDeepnight Games
GenreAdventure
Made withHaxe
Tags2D, 3D, Dungeon Crawler, Exploration, First-Person, FPS, gridder, Prototype
Average sessionA few seconds
InputsKeyboard, Mouse, Touchscreen

Development log

Comments

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(+1)

I'd love to be able to click at the bottom left/bottom right to sidestep with the mouse.

(+1)

Nice

(+1)

Really smooth and good looking

I like the multiple texture options

I'd be glad to see this proof of concept evolve into something

(+1)

Pretty good, just needs a block of cheese at the end ;-)

Seriously thought, close to Wolfenstien in graphics quality.  Just add some interaction with the critters and the environments (secret doors, stairs, elevators) etc...


I would either make the controls configurable or make A/D turn and Q/E strafe.  I end up looking at walls far to often with the current scheme.

(+1)

Looks incredible for 2D!

(+1)

This looks unbelievably good!

(+1)

Woah, this is very cool.

(+1)

Very cool!

(+1)

Again, it is amazing... 
'How to play' is obvious, but in description seems to be a typo. Q/D & A/E. Just FYI.

Thanks, I fixed that :)

(+2)

Very impressive. I look forward to seeing this progress. And, as mentioned in another comment, we can't pick up the green "gems"!?! (I realize they are probably visual artifacts of some sort.) You know that the kind of people playing with this are RPGers, right? Not being able to pick up the green "gems" hurts us to the core. THE CORE!!!1! ;)

Ah ah! ^^ These were forgotten placeholders that were recently replaced by floating light balls that don’t have any sort of effect on you. I’m pretty sure you will love the addition :D

(+1)

seems pretty cool

(+1)

That's a badass illusion! Amazing visuals, gotta check the engine out

(+1)

What is the point of the green gems?

These were just placeholders :)

(+1)

This does look very good.  What are your future plans for this?

(+1)

It’s a proof of concept for a larger game I’d like to develop :) Nothing truly official yet!

(+1)

Looks really good! Also nice it plays fast with the keys. Is it true that you can't perform any action? Like picking up the green gems?

Thank you! Yes, you can only walk around.

(+1)

is this part of your open source github?

It’s not open source yet, but I’d like to, when the code base will be cleaner.

(+1)

amazing work! love this style of games

(+1)

wow! impressive work!