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Dungeon Crawler

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Devlog

  • Floors and new darkness technique
    September 27, 2022 by Deepnight Games
    17
    Implemented proper floor rendering Reworked the darkness tech using various dithering techniques... Continue reading
  • Lighting
    September 20, 2022 by Deepnight Games
    13
    Testing some 2D lighting techniques... Continue reading
  • Vegetation test
    September 19, 2022 by Deepnight Games
    11
    This update introduces the usage of static props in the world space, such as grass or bushes. This system will serve as basis for future world objects (decoration, enemies, items etc.)... Continue reading
  • Moving objects
    September 18, 2022 by Deepnight Games
    8
    Added moving lights to test the new “entity” system (which allows to place objects in the game world)... Continue reading
  • Lighting rework
    September 17, 2022 by Deepnight Games
    8
    Updated the way I generate lighting and darkness effects Fixed various issues in movement transitions Updated demo textures (credits still fly to Eye of the Beholder)... Continue reading
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