View all by Deepnight Games
Creator
Follow Deepnight Games
Follow
Following Deepnight Games
Following
Add To Collection
Collection
Community
Devlog
Related games
Related
Tabletop RPG Map editor II
←
Return to Tabletop RPG Map editor II
Devlog
Update 16 - The huge one
April 13, 2020
by
Deepnight Games
30
Main features This new update is the biggest I've pushed for RPG Map so far. It was quite a heavy task, and I really hope you'll like it :) Any feedback is more than welcome! In short, it adds most of...
Continue reading
Update 15
February 19, 2020
by
Deepnight Games
5
CUSTOM COLORS Custom colors -- Another long requested feature: all colors can now be completely customized! You can manually pick colors for walls, furniture, texts, lights, fog, grid, etc. Just click...
Continue reading
Update 14
December 13, 2019
by
Deepnight Games
4
This update bring the long requested "hexagon grid" feature ;) Please also note that the app version is now numbered as "Update XX" instead of "Version 0.XX". New grids -- You can now use Dots, Ancien...
Continue reading
Update 13: advanced skins, new assets, updated UI
November 27, 2019
by
Deepnight Games
4
#ui, #interface, #assets, #skin
This new update 13 is another large one! It focuses on style/skins and user interface (UI). I tried to implement as many related suggestions as possible, so I hope it will meet your expectations ;) He...
Continue reading
Update 12 - Tablet support!
November 02, 2019
by
Deepnight Games
3
Try update 12 here Touch & trackpad support The web version app now works properly with touch-enabled devices such as Android and IOS devices. The Windows version should also support trackpad on PC an...
Continue reading
Text bubbles!
October 29, 2019
by
Deepnight Games
2
You can now turn any text into a floating bubble that goes in empty spaces around your map. These bubbles come in 2 flavor (black or white) and can also manually be moved around to fit your preference...
Continue reading
Large 0.11 update is out!
October 26, 2019
by
Deepnight Games
3
Update 0.11 is here, and it's one of the biggest so far :) Grid You can now configure the grid color, intensity and shape (square or check, hexagon will come later). You can also customize the "layer"...
Continue reading
Fix for the OpenAL32.dll crash
October 21, 2019
by
Deepnight Games
If you had any OpenAL32.dll related issue with the last update, this one should fix. You can comment on this post if you still have any error :) Please mention you Windows version and the exact error...
Continue reading
Added back 0.10 for download
October 20, 2019
by
Deepnight Games
The 0.10 version was uploaded back, because many people had an issue with the latest 0.10.1 version ( OpenAL crash). If you have this bug, you can pick the 0.10 version attached to this post, or via...
Continue reading
0.9 - Darkness, fog & new title fonts!
June 21, 2019
by
Deepnight Games
Fog/Darkness This feature was requested quite a lot of time :) You can now enable a global fog that will fill every part of the map without lighting. You can choose fog color and intensity, so it can...
Continue reading
0.8 - New furniture, nicer toolbar & map imports
June 19, 2019
by
Deepnight Games
3
High/low furniture You can now add 2 distincts types of furniture, so you can represent heavy objects (such as a large wardrobe), as well as smaller ones (such as chairs). Note that high furniture wil...
Continue reading
0.7 - Performance boost & better lighting system
June 17, 2019
by
Deepnight Games
Lighting Revamped the lighting system to behave properly with diagonal & cavern walls. Performances Increased overall performances, especially when zooming a lot. Misc Added a new intermediary light q...
Continue reading
0.6.2: beware, lava!
June 14, 2019
by
Deepnight Games
1
Hot lava! You can now add lava pools, exactly the same way as water pools. "Small furniture" object A single small square object that can represent whatever you have in mind. New icons I started re-wo...
Continue reading
0.6: water pools!
June 13, 2019
by
Deepnight Games
1
That's a loooong requested feature here: water pools ! Sorry it took longer than expected, but obtaining the result I wanted was more complicated than expected :) You can add/remove water like everyth...
Continue reading
0.5.1 and 0.5.2: stairs & file naming
June 04, 2019
by
Deepnight Games
These 2 small updates address 2 issues: stairs rendering has been greatly improved, specifically to support for "long" stairs (see below) on the Windows client, when saving a file or exporting an imag...
Continue reading
0.5: windows (the object, not the OS) & fixes
May 28, 2019
by
Deepnight Games
What's new: Windows -- You can now add windows to your maps. They behave just like doors, except they can be added over existing collisions. Added an option in "Export image" to hide texts and icons...
Continue reading
0.4.4: "recent files" (Windows only) and Export fixes
May 27, 2019
by
Deepnight Games
Added a recent file list to the Windows version (unfortunately, it cannot be supported on the HTML5 browser version). Added a "Save" button to quickly save using the last file path (Windows only) Adde...
Continue reading
Added back missing HDLL file
May 23, 2019
by
Deepnight Games
This should fix the issue of the missing "ssl.hdll" file. Please comment if you still have an issue with it :)...
Continue reading
0.3.4: stairs
May 23, 2019
by
Deepnight Games
0.3.4 was released: Added Stairs Fixed a few rendering issues Fixed minor bugs...
Continue reading
0.3.3: trees & optimizations
May 23, 2019
by
Deepnight Games
Hi everyone :) The client was updated to 0.3.3 : Trees -- You can now add trees all around your maps :) More generic objects like that are coming soon. Greatly optimized ground textures rendering (sho...
Continue reading